
Resident Evil has always been a strange beast on screen. Depending on who you ask, the live-action films have either been chaotic guilty pleasures, loose video game remixes, or proof that the franchise has never quite found its perfect movie form. Zach Cregger’s 2026 reinvention does not try to copy what came before, and that is both the reason it works and the reason some fans may walk away wanting something different.
This new Resident Evil follows Bryan, played by Austin Abrams, a medical courier who gets thrown into one horrifying night of survival after accepting what should have been a routine delivery. That simple setup is the smartest thing about the movie. Bryan is not a trained operative, not a super soldier, not a legacy character, and not someone who knows how to handle the nightmare collapsing around him. He is just a regular guy trying to get through the worst night of his life.
That makes the film feel different from every previous Resident Evil movie. It is smaller, weirder, funnier, and more focused on the physical experience of surviving moment to moment. It is not always a game changer, and it does not completely answer the question of where this franchise should go next, but it is a ton of fun while it lasts.
A Normal Guy Dropped Into a Video Game Nightmare

Austin Abrams makes Bryan an easy character to root for. He is lovable in a way that matters because the movie keeps beating him down over and over again. You want to see him win, not because he is the coolest person in the room, but because he feels like the last person who should be forced to deal with any of this.
What makes Bryan work is that he channels the rage of a video game player while still feeling like a normal guy trapped inside the game. He gets frustrated. He panics. He makes bad decisions. He pushes forward because there is no other choice. At times, the exhaustion of watching him fight through one obstacle after another is real, but that also makes it feel more like a video game movie. The repetition, the setbacks, the wrong turns, the narrow escapes, and the constant “what now?” energy are all part of the experience.
The best comparison is Marv Murchins from Home Alone, played by Daniel Stern. That might sound wild, but it fits. Marv keeps trying to get to Kevin and keeps failing in increasingly painful, ridiculous ways. Bryan has that same kind of unlucky determination here. He keeps trying to deliver this package and survive the night, but if it is not one thing, it is the next. That structure could have become annoying, but Abrams makes it entertaining because you stay engaged in whether this guy can actually pull it off.
Austin Abrams turns Bryan into one of the most unexpectedly lovable Resident Evil leads, a regular guy whose panic, frustration, and stubborn survival instinct make the nightmare feel personal.
Zach Cregger Finds a New Door Into Resident Evil

Cregger’s approach is smart because he does not try to overload the movie with lore. This is not a greatest-hits tour built entirely around familiar names and franchise checklist moments. The film is more interested in capturing the feeling of being trapped in a Resident Evil scenario: low visibility, bad options, limited time, strange environments, infected chaos, and the sense that every hallway could become a problem.
That is where the movie feels most connected to the games. There are plenty of Easter eggs, references, objects, and shot choices that pull you right into the world of Resident Evil. Fans will recognize the DNA, even though the story is not just replaying one of the games beat for beat. The way certain scenes are staged feels directly inspired by survival-horror gameplay, from how Bryan looks around a room to how danger creeps in from off-screen.
The movie also has a strong sense of humor, but it never fully becomes a joke. That balance matters. Cregger understands that Resident Evil can be scary, gross, absurd, and funny all at once. The film has good laughs, but the horror and survival tension remain the main engine.
The 4DX Experience Adds to the Chaos

I saw Resident Evil in 4DX, and it was definitely an experience. The seat movement works well with Bryan’s perspective, especially when he is looking around, ducking, reacting, or being thrown into another frantic situation. The way the seats angle and shift can put you closer to his point of view, which is a fun match for a movie built around panic and survival.
That said, I am not sure 4DX is fully necessary. It adds to the ride, but it did not feel like the complete experience it could have been. The biggest surprise was the lack of water effects. With a movie like this, you prepare yourself for that kind of sensory chaos, and then it just never really comes. That does not ruin the presentation, but it does make you wonder if 4DX could have pushed harder.
The sound is the bigger factor. Whether you see it in 4DX or not, the film’s sound design does a lot of heavy lifting. The creaks, impacts, creature noises, sudden bursts of chaos, and environmental details help make the movie feel alive. It is the kind of horror-action experience where the sound keeps you tense even before something jumps out.
Supporting Players Make Their Moments Count

Zach Cherry, Kali Reis, and Paul Walter Hauser were all nice surprises. I did not know how much of the supporting cast would be involved going in, and while their roles are very limited, each one adds something fun to the film.
Cherry brings a specific comic rhythm that fits Cregger’s style well. Reis gives the movie a grounded physical presence, and Hauser knows how to make even a small amount of screen time feel memorable. None of them take over the movie, and this is clearly Bryan’s story, but they make their moments count.
That is also part of why the film works as a contained survival ride. It does not stop too long to overbuild side characters. It keeps pushing Bryan forward while letting supporting players add flavor, danger, humor, or exposition when needed.
A Resident Evil Movie Unlike the Others

This is truly unlike any other Resident Evil movie. That is a compliment, but it also comes with a catch. I still have love for the earlier films, even the ones that are “more” true to the video games, if you can even say that with this franchise. Those movies had their own style, their own chaos, and their own fan base.
Cregger’s film is not trying to be that. It is a standalone survival-horror sprint with a more grounded protagonist and a more focused sense of perspective. For some viewers, that will feel like the cleanest live-action approach the franchise has had in years. For others, it may feel like it leaves too much of the larger Resident Evil world sitting on the table.
That was my biggest push and pull with the movie. I had a lot of fun. I liked Bryan. I liked the horror-comedy rhythm. I liked the Easter eggs. I liked the way it captured the feel of being trapped inside a game world. But when it ended, I was not sitting there feeling like the future of Resident Evil on film had been completely unlocked.
Resident Evil is a wild, funny, blood-soaked survival ride that understands the feeling of playing the game, even if it does not fully answer where the franchise should go next.
The Ending Hits Fast

The ending is where the movie may divide people. Without giving anything away, it is abrupt. It wraps the ride, but it does not fully open the door in a way that made me desperate for the next chapter. That is strange because Resident Evil as a world is massive. There are so many directions this franchise could go, so many characters it could introduce, and so much mythology it could explore.
Instead, this movie leaves you with more of an “okay, that was fun” feeling than a “I need the next one now” feeling. That is not the worst thing. A standalone horror movie can absolutely work as a contained ride. But for a franchise with this much potential, it is hard not to want a stronger sense of what the bigger cinematic path could be.
The film gets the survival part right. The franchise future is the part that feels less certain.
A Fun, Bloody Night in Raccoon City

Resident Evil is a fun, bloody, chaotic reinvention that gives the franchise a fresh angle without completely abandoning what fans love about the games. Zach Cregger understands survival horror, and Austin Abrams gives the movie a surprisingly lovable center. Bryan is not a hero built for this world. He is a guy trapped in it, and watching him get knocked down, panic, rage, and keep moving is the best part of the film.
The movie is funny, gross, tense, and packed with enough game references to satisfy fans without becoming a museum tour. The 4DX presentation adds some fun movement and perspective, even if it does not feel essential. The supporting cast is limited but enjoyable, the sound design is strong, and the overall ride is entertaining from start to finish.
I am not fully convinced this is the definitive Resident Evil movie or a complete game changer for video game adaptations, but it is absolutely a good time. For fans of survival horror, Cregger’s style, and Raccoon City chaos, this is a movie worth checking out in theaters.
Editor-in-Chief | Owner
I’m a dedicated aficionado of all things movies, pop culture, and entertainment. With a passion for storytelling and a love for the silver screen, I’m constantly immersed in the world of cinema, exploring new releases, classics, and hidden gems alike. As a fervent advocate for the power of film to inspire, entertain, and provoke thought, I enjoy sharing my insights, reviews, and recommendations with fellow enthusiasts.